The lobby is a chain. Spins become weapons, evolution unlocks ultimates, materials become accessories, and the AFK chamber feeds coins, gems, and spins while you are away. Push one link at a time.
First session
Follow the first Story run: codes, both slots, Power if you roll it, the +15% damage token, then Story on a difficulty you can finish. Claim quests and achievements in the lobby.
This week
Evolve the weapon you are actually using. Craft one damage accessory, or a health accessory if bosses are the problem. Move from Medium to Hard once the clear is stable. Pair a named duo if you own both halves. Read synergies before you split upgrades across four weapons.
Later
Nightmare is the Story payout ceiling. Infinite is the material and leaderboard mode once bosses there drop what you need. Exotic trait rerolls stay scarce. Zenless pity at the later 2,750 figure is a long chase, and Miyabi is not required to clear the release acts.
No single system replaces the others. A synergy bonus, an evolved ultimate, and one accessory in the right family stack. A new roll with an empty tree does not.
